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Unity Engine

Unity Engine

RayTracingInstanceCullingShaderTagConfig

A Shader Tag configuration used by RayTracingAccelerationStructure.CullInstances to filter and classify Materials.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public struct RayTracingInstanceCullingShaderTagConfig

Remarks

Fields

Value

Description

tagIdA shader tag id. Use ShaderTagId constructor to create one (e.g. ShaderTagId("RenderPipeline").
tagValueIdA shader tag id value. Use ShaderTagId constructor to create one (e.g. ShaderTagId("UltraHDRP").