UnmarkLateLatchMatrix(CameraLateLatchMatrixType)
Unmark a global shader property for late latching. After unmarking, the shader property will no longer be late latched. This function is intended for the Universal Render Pipeline (URP) to specify late latched shader properties.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType)
Parameters
Camera matrix property type to be unmarked for late latching.