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Unity Engine

Unity Engine

SetComputeFloatParam

Adds a command to set a float parameter on a ComputeShader.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

SetComputeFloatParam(ComputeShader, int, float)

Adds a command to set a float parameter on a ComputeShader.
public void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val)

Parameters

computeShader

ComputeShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

Value to set.

Remarks

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

SetComputeFloatParam(ComputeShader, string, float)

Adds a command to set a float parameter on a ComputeShader.
public void SetComputeFloatParam(ComputeShader computeShader, string name, float val)

Parameters

computeShader

ComputeShader to set parameter for.

name

Name of the variable in shader code.

Value to set.

Remarks

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.