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Unity Engine

Unity Engine

SetRayTracingMatrixArrayParam

Adds a command to set a matrix array parameter on a RayTracingShader.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

SetRayTracingMatrixArrayParam(RayTracingShader, string, Matrix4x4[])

Adds a command to set a matrix array parameter on a RayTracingShader.
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, string name, params Matrix4x4[] values)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

name

Name of the variable in shader code.

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the matrix array you designate as the argument for this method. To make this matrix array accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalMatrixArray method instead.

SetRayTracingMatrixArrayParam(RayTracingShader, int, Matrix4x4[])

Adds a command to set a matrix array parameter on a RayTracingShader.
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, int nameID, params Matrix4x4[] values)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the matrix array you designate as the argument for this method. To make this matrix array accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalMatrixArray method instead.