ドキュメント

Unity Engine

Unity Engine

DrawRenderer(Renderer, Material, int, int)

Add a "draw renderer" command.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass)

Parameters

renderer

Renderer to draw.

material

Material to use.

submeshIndex

Which subset of the mesh to render.

shaderPass

Which pass of the shader to use (default is -1, which renders all passes).

Remarks

Note that the rendered mesh will not have any lighting related shader data (light colors, directions, shadows, light and reflection probes etc.) set up. If the shader used by the material uses any lighting related variables, the results are undefined.
Additional Resources: CommandBuffer.DrawMesh.