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Unity Engine

Unity Engine

ConfigureResolveTarget(RenderTargetIdentifier)

When the renderpass that uses this attachment ends, resolve the MSAA surface into the given target.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void ConfigureResolveTarget(RenderTargetIdentifier target)

Parameters

Remarks

Changes AttachmentDescriptor.storeAction to either RenderBufferStoreAction.Resolve or RenderBufferStoreAction.StoreAndResolve depending on whether AttachmentDescriptor.ConfigureTarget has also been called. The target surface format must match the format given in the constructor, and the dimensions of the target surface must match the values given in RenderPass constructor. The target surface must not have MSAA enabled.
Note: If you call both
ConfigureResolveTarget
with
storeResults
set to
true
and AttachmentDescriptor.ConfigureTarget, Unity stores both the resolved and unresolved MSAA surfaces respectively in
resolveTarget
and
loadStoreTarget
. This means Unity writes more data to memory.