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Unity Engine

Unity Engine

ConfigureClear(Color, float, uint)

When the RenderPass starts, clear this attachment into the color or depth/stencil values given (depending on the format of this attachment). Changes AttachmentDescriptor.loadAction to RenderBufferLoadAction.Clear.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void ConfigureClear(Color clearColor, float clearDepth = 1, uint clearStencil = 0)

Parameters

clearColor


clearDepth


clearStencil