ドキュメント

Unity Engine

Unity Engine

storeAction

The store action to use with this attachment when the RenderPass ends. Only used when either AttachmentDescriptor.ConfigureTarget or AttachmentDescriptor.ConfigureResolveTarget has been called.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public RenderBufferStoreAction storeAction { get; set; }