correctionScale
Scales both the linear and angular forces used to correct the required relative orientation.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float correctionScale { get; set; }
Remarks
Adjusting the correction scale will scale the amount of force and torque applied by the joint. No more than the specified RelativeJoint2D.maxForce or RelativeJoint2D.maxTorque will be applied however.
Additional Resources: RelativeJoint2D.maxForce or RelativeJoint2D.maxTorque.