Save()
Saves all modified preferences.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static void Save()
Remarks
Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences during application suspend. For information on the storage location, see PlayerPrefs.
Note: Since writing the PlayerPrefs can cause hiccups, it is recommended to not call this function during gameplay.