ドキュメント

Unity Engine

Unity Engine

Circle

Use a circle shape to interpret the PhysicsShape2D geometry.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Circle = 0

Remarks

A circle geometry type is comprised of a single vertex in the PhysicsShape2D and a PhysicsShape2D.radius. The single vertex represents the center of the circle with the radius defining the radius of the circle.