sharedMesh
The mesh object used for collision detection.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Mesh sharedMesh { get; set; }
Remarks
If prior to setting MeshCollider.sharedMesh any of the vertices, indices or triangles of the mesh have been changed then the shapes of the MeshCollider will be rebuilt.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Assigns an arbitrary mesh collider to the current transform [SerializeField] Mesh meshToCollide; void Start() { if (!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } MeshCollider meshCollider = gameObject.AddComponent<MeshCollider>(); meshCollider.sharedMesh = meshToCollide; }}