ドキュメント

Unity Engine

Unity Engine

lodSelectionCurve

This struct represents the parameters that Unity uses to calculate which Mesh LOD level to select. It contains the lodBias and lodSlope properties, which scale logarithmically using screen space pixel area.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Mesh.LodSelectionCurve lodSelectionCurve { get; set; }