Mesh.LodSelectionCurve
This struct represents the parameters that Unity uses to calculate which Mesh LOD level to select. It contains the lodBias and lodSlope properties, which scale logarithmically using screen space pixel area.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public struct Mesh.LodSelectionCurve
Properties
Property | Description |
|---|---|
| lodBias | Bias for level of detail selection calculation. |
| lodSlope | The slope parameter that Unity uses when calculating which Mesh LOD level to select. |
Methods
Method | Description |
|---|---|
| IsValid | Returns true if the lodSlope value is greater than 0.0001f. |