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Unity Engine

Unity Engine

Lerp(Material, Material, float)

Interpolate properties between two materials.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void Lerp(Material start, Material end, float t)

Parameters

Remarks

Makes all color and float values of a material be interpolated from
start
to
end
, based on
t
.
When
t
is 0, all values are taken from
start
.
When
t
is 1, all values are taken from
end
.
Most often you want the materials that are interpolated between to be the same (use the same shaders and textures) except for colors and floats. Then you use Lerp to blend between them.
Additional Resources: Materials.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Blends between two materials Material material1; Material material2; float duration = 2.0f; Renderer rend; void Start() { rend = GetComponent<Renderer> (); // At start, use the first material rend.material = material1; } void Update() { // ping-pong between the materials over the duration float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.Lerp(material1, material2, lerp); }}