ドキュメント

Unity Engine

Unity Engine

SetPosition(int, Vector3)

Set the position of a vertex in the line.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetPosition(int index, Vector3 position)

Parameters

index

Which position to set.

position

The new position.

Remarks

Consider using LineRenderer.SetPositions instead, if setting multiple positions, as it is much faster than making individual function calls for each position.
Additional Resources: LineRenderer.positionCount property.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ // Creates a line renderer that follows a Sin() function // and animates it. public Color c1 = Color.yellow; public Color c2 = Color.red; public int lengthOfLineRenderer = 20; void Start() { LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.material = new Material(Shader.Find("Sprites/Default")); lineRenderer.widthMultiplier = 0.2f; lineRenderer.positionCount = lengthOfLineRenderer; // A simple 2 color gradient with a fixed alpha of 1.0f. float alpha = 1.0f; Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(c1, 0.0f), new GradientColorKey(c2, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) } ); lineRenderer.colorGradient = gradient; } void Update() { LineRenderer lineRenderer = GetComponent<LineRenderer>(); var t = Time.time; for (int i = 0; i < lengthOfLineRenderer; i++) { lineRenderer.SetPosition(i, new Vector3(i * 0.5f, Mathf.Sin(i + t), 0.0f)); } }}