ドキュメント

Unity Engine

Unity Engine

probePositions

Editor only function to access and modify probe positions.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Vector3[] probePositions { get; set; }

Remarks

Probe positions are specified in local space relative to the parent object.
At runtime this function will return an empty Vector3 array and setting it will have no effect.

Examples

using UnityEngine;using UnityEditor;public class ExampleScript : EditorWindow{ private LightProbeGroup lightProbes = null; [MenuItem("Example/Set Probe Positions")] static void Init() { var window = GetWindowWithRect<ExampleScript>(new Rect(0, 0, 350, 50)); window.Show(); } void OnGUI() { lightProbes = (LightProbeGroup)EditorGUILayout.ObjectField( "Find Dependency", // string lightProbes, // Object typeof(LightProbeGroup), // Type true); if (lightProbes) { if (GUILayout.Button("Set Probe Positions")) { Vector3[] positions = new Vector3[4]; positions[0] = new Vector3(0.0f, 0.0f, 0.0f); positions[1] = new Vector3(1.0f, 0.0f, 0.0f); positions[2] = new Vector3(0.0f, 1.0f, 0.0f); positions[3] = new Vector3(1.0f, 1.0f, 1.0f); lightProbes.probePositions = positions; } } else { EditorGUILayout.LabelField("Missing:", "Please select an object first!"); } }}