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Unity Engine

Unity Engine

Destroy()

Destroys this instance of a subsystem.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.SubsystemsModule
public void Destroy()

Remarks

Also unloads all resources acquired during initialization step. Should be called when this instance of a subsystem is no longer needed.
Note: Once a Subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException.