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Unity Engine

Unity Engine

Box

Make an auto-layout box.
読み終わるまでの所要時間 7 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule

Box(Texture, GUILayoutOption[])

Make an auto-layout box.
public static void Box(Texture image, params GUILayoutOption[] options)

Parameters

image

Texture to display on the box.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

This will make a box that contains static text or images but not other GUI controls. If you want to make a rectangular container for a set of GUI controls, use one of the grouping functions (GUILayout.BeginHorizontal, GUILayout.BeginVertical, GUILayout.BeginArea, etc...).
GUILayoutBox (Box)
Boxes in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ Texture tex; void OnGUI() { if (!tex) { Debug.LogError("Missing texture, assign a texture in the inspector"); } GUILayout.Box(tex); GUILayout.Box("This is a sized label"); }}

Box(string, GUILayoutOption[])

Make an auto-layout box.
public static void Box(string text, params GUILayoutOption[] options)

Parameters

text

Text to display on the box.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

This will make a box that contains static text or images but not other GUI controls. If you want to make a rectangular container for a set of GUI controls, use one of the grouping functions (GUILayout.BeginHorizontal, GUILayout.BeginVertical, GUILayout.BeginArea, etc...).
GUILayoutBox (Box)
Boxes in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ Texture tex; void OnGUI() { if (!tex) { Debug.LogError("Missing texture, assign a texture in the inspector"); } GUILayout.Box(tex); GUILayout.Box("This is a sized label"); }}

Box(GUIContent, GUILayoutOption[])

Make an auto-layout box.
public static void Box(GUIContent content, params GUILayoutOption[] options)

Parameters

content

Text, image and tooltip for this box.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

This will make a box that contains static text or images but not other GUI controls. If you want to make a rectangular container for a set of GUI controls, use one of the grouping functions (GUILayout.BeginHorizontal, GUILayout.BeginVertical, GUILayout.BeginArea, etc...).
GUILayoutBox (Box)
Boxes in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ Texture tex; void OnGUI() { if (!tex) { Debug.LogError("Missing texture, assign a texture in the inspector"); } GUILayout.Box(tex); GUILayout.Box("This is a sized label"); }}

Box(Texture, GUIStyle, GUILayoutOption[])

Make an auto-layout box.
public static void Box(Texture image, GUIStyle style, params GUILayoutOption[] options)

Parameters

image

Texture to display on the box.

The style to use. If left out, the
box
style from the current GUISkin is used.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

This will make a box that contains static text or images but not other GUI controls. If you want to make a rectangular container for a set of GUI controls, use one of the grouping functions (GUILayout.BeginHorizontal, GUILayout.BeginVertical, GUILayout.BeginArea, etc...).
GUILayoutBox (Box)
Boxes in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ Texture tex; void OnGUI() { if (!tex) { Debug.LogError("Missing texture, assign a texture in the inspector"); } GUILayout.Box(tex); GUILayout.Box("This is a sized label"); }}

Box(string, GUIStyle, GUILayoutOption[])

Make an auto-layout box.
public static void Box(string text, GUIStyle style, params GUILayoutOption[] options)

Parameters

text

Text to display on the box.

The style to use. If left out, the
box
style from the current GUISkin is used.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

This will make a box that contains static text or images but not other GUI controls. If you want to make a rectangular container for a set of GUI controls, use one of the grouping functions (GUILayout.BeginHorizontal, GUILayout.BeginVertical, GUILayout.BeginArea, etc...).
GUILayoutBox (Box)
Boxes in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ Texture tex; void OnGUI() { if (!tex) { Debug.LogError("Missing texture, assign a texture in the inspector"); } GUILayout.Box(tex); GUILayout.Box("This is a sized label"); }}

Box(GUIContent, GUIStyle, GUILayoutOption[])

Make an auto-layout box.
public static void Box(GUIContent content, GUIStyle style, params GUILayoutOption[] options)

Parameters

content

Text, image and tooltip for this box.

The style to use. If left out, the
box
style from the current GUISkin is used.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

This will make a box that contains static text or images but not other GUI controls. If you want to make a rectangular container for a set of GUI controls, use one of the grouping functions (GUILayout.BeginHorizontal, GUILayout.BeginVertical, GUILayout.BeginArea, etc...).
GUILayoutBox (Box)
Boxes in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ Texture tex; void OnGUI() { if (!tex) { Debug.LogError("Missing texture, assign a texture in the inspector"); } GUILayout.Box(tex); GUILayout.Box("This is a sized label"); }}