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Unity Engine

Unity Engine

GraphicsBuffer.IndirectDrawArgs

Defines the data layout for non-indexed indirect render calls.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct GraphicsBuffer.IndirectDrawArgs

Remarks

To setup GraphicsBuffer for non-indexed indirect rendering, use this struct to define the data layout. The layout can change between platforms, so for improved portability, use this struct instead of defining the data as raw ints.
Additional Resources: Graphics.RenderPrimitivesIndirect.

Static Fields

Value

Description

sizeThe size of the struct in bytes.

Properties

Property

Description

instanceCountThe number of instances to render.
startInstanceThe first instance to render.
startVertexThe first vertex to render.
vertexCountPerInstanceThe number of vertices per instance.