ドキュメント

Unity Engine

Unity Engine

R32G32_SFloat

A two-component, 64-bit signed floating-point format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

R32G32_SFloat = 50