ドキュメント

Unity Engine

Unity Engine

R16G16_SFloat

A two-component, 32-bit signed floating-point format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

R16G16_SFloat = 46