ドキュメント

Unity Engine

Unity Engine

R_EAC_SNorm

A one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

R_EAC_SNorm = 126