ドキュメント

Unity Engine

Unity Engine

useAdjacentEndPoint

Set this to true to use the EdgeCollider2D.adjacentEndPoint to form the collision normal that is used to calculate the collision response when a collision occurs at the Edge Collider's end point. Set this to false to not use the EdgeCollider2D.adjacentEndPoint, and the collision normal becomes the direction of motion of the collision.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useAdjacentEndPoint { get; set; }

Remarks

Additional Resources: EdgeCollider2D.adjacentEndPoint.