ドキュメント

Unity Engine

Unity Engine

onStateChanged

Sets the callback that will be called when a sphere's visibility and/or distance state has changed.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public CullingGroup.StateChanged onStateChanged { get; set; }