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Unity Engine

Unity Engine

attachedRigidbody

The rigidbody the collider is attached to.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Rigidbody attachedRigidbody { get; }

Remarks

Returns null if the collider is attached to no rigidbody.
Colliders are automatically connected to the rigidbody attached to the same game object or attached to any parent game object.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Lift the rigidbody attached to the collider. GetComponent<Collider>().attachedRigidbody.AddForce(0, 1, 0); }}