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Unity Engine

Unity Engine

PlayOneShot(AudioClip, float)

Plays an AudioClip, and scales the AudioSource volume by volumeScale.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public void PlayOneShot(AudioClip clip, float volumeScale)

Parameters

The clip being played.

volumeScale

The scale of the volume. Unity automatically clamps negative scales to zero. Note: Scales larger than one might cause clipping.

Remarks

AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.
using UnityEngine;using System.Collections;[RequireComponent(typeof(AudioSource))]public class ExampleClass : MonoBehaviour{ public AudioClip impact; AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); }}
Additional Resources: AudioSource.Play.