ドキュメント

Unity Engine

Unity Engine

DeinitDebugDraw()

Deinitializes the physics debug visualization system and tracking of changes Colliders.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void DeinitDebugDraw()