ドキュメント

Unity Engine

Unity Engine

waitForManagedDebugger

Instructs the Player to wait for managed debugger to attach before executing any script code.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool waitForManagedDebugger { get; set; }

Remarks

You can also set this property in the Unity Editor using the Wait for Managed Debugger setting on the Build Profiles window.