waitForManagedDebugger
Instructs the Player to wait for managed debugger to attach before executing any script code.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool waitForManagedDebugger { get; set; }
Remarks
You can also set this property in the Unity Editor using the Wait for Managed Debugger setting on the Build Profiles window.