ドキュメント

Unity Engine

Unity Engine

managedDebuggerFixedPort

Force the port used by the managed debugger. Default is 0 which means platform-specific auto-selection of a port.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int managedDebuggerFixedPort { get; set; }