ドキュメント

Unity Engine

Unity Engine

ConnectToHost

Sets the Player to connect to the Editor.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
ConnectToHost = 4096

Remarks

Sets the Player to connect to the Editor and it requires BuildOptions.Development to be set. Please note that you should only use this in development.
Additional Resources: BuildPipeline.BuildPlayer