ドキュメント

Unity Engine

Unity Engine

MeshDeformation

Specifies which method Unity uses to process mesh deformations for skinning.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public enum MeshDeformation

Remarks

Additional Resources: PlayerSettings.meshDeformation.

Fields

Value

Description

CPUEnables Unity using the CPU to process mesh deformations.
GPUEnables Unity using compute shaders to process mesh deformations on the GPU.
GPUBatchedEnables Unity using compute shaders to process mesh deformations on the GPU, and combining multiple meshes and blendshapes into batches.