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Unity Engine

Unity Engine

AllowDebugging

Allow script debuggers to attach to the Player remotely. You can debug your scripts only if you use BuildOptions.Development.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
AllowDebugging = 512

Remarks

Additional Resources: BuildPipeline.BuildPlayer