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Unity Engine

Unity Engine

OnPostprocessMeshHierarchy(GameObject)

This function is called when a new transform hierarchy has finished importing.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

OnPostprocessMeshHierarchy()

public void OnPostprocessMeshHierarchy(GameObject gameObject)

Parameters

gameObject

Remarks

The ModelImporter calls this function for every root transform hierarchy in the source model file. This lets you change each root transform hierarchy before other artifacts are imported, such as the avatar or animation clips. If this function destroys the root hierarchy, any associated animation clips are not imported.