ドキュメント

Unity Engine

Unity Engine

Destroy(int)

Destroy a world, destroying all objects contained within it such as all PhysicsBody and attached PhysicsShape and PhysicsJoint. If the object is owned with PhysicsWorld.SetOwner then you must provide the owner key it returned. Failing to do so will return a warning and the world will not be destroyed. You cannot destroy the PhysicsWorld.defaultWorld as it is permanently owned by Unity itself.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool Destroy(int ownerKey = 0)

Parameters

ownerKey

Optional owner key returned when using PhysicsWorld.SetOwner.

Returns

Type

Description

boolIf the world was destroyed or not.