ドキュメント

Unity Engine

Unity Engine

TestOverlapShape(PhysicsShape, QueryFilter)

Tests if the provided shape overlaps any shapes. The selected shape is excluded from any results and must be in this world otherwise a warning will be produced.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool TestOverlapShape(PhysicsShape shape, PhysicsQuery.QueryFilter filter)

Parameters

The shape used to check overlap.

The filter to control the result returned.

Returns

Type

Description

boolIf the query overlaps anything.