Reset()
Reset the world to a canonical state so that it will reproduce identical results each time. The world must be empty for this to be called otherwise a warning is produced.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public void Reset()