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Unity Engine


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Script Reference

Unity Engine


GetBodyUpdateUserData(Allocator)

Get all PhysicsBody.userData assigned to each PhysicsBody returned with PhysicsWorld.bodyUpdateEvents. The Native Array returned will be of the same length and be ordered the same as the PhysicsEvents.BodyUpdateEvent returned with PhysicsWorld.bodyUpdateEvents. Any PhysicsBody that are not valid will return a default PhysicsUserData.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public NativeArray<PhysicsUserData> GetBodyUpdateUserData(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsUserData>A Native Array containing all PhysicsBody.userData for each PhysicsEvents.BodyUpdateEvent returned with PhysicsWorld.bodyUpdateEvents.