enableTightPacking
Determines if sprites should be packed tightly during packing.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public bool enableTightPacking { get; set; }
Remarks
Tight packing means the mesh of the sprite is used as the boundary of the sprite during packing, instead of the full rectangle.