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Unity Engine

Unity Engine

enableTightPacking

Determines if sprites should be packed tightly during packing.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool enableTightPacking { get; set; }

Remarks

Tight packing means the mesh of the sprite is used as the boundary of the sprite during packing, instead of the full rectangle.