enableAlphaDilation
Sets the boundary padding pixels alpha to 0 when packed into a Sprite Atlas.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public bool enableAlphaDilation { get; set; }
public bool enableAlphaDilation { get; set; }