ドキュメント

Unity Engine

Unity Engine

RegisterDisconnection(UnityAction<int>)

Registers a callback on a Player when that Player disconnects.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void RegisterDisconnection(UnityAction<int> callback)

Parameters

The Action that is called when the Player with the given Player ID disconnects.