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Unity Engine

Unity Engine

Register(Guid, UnityAction<MessageEventArgs>)

Registers a callback on a certain message ID.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void Register(Guid messageId, UnityAction<MessageEventArgs> callback)

Parameters

messageId

The message ID that invokes the callback when received by the Editor.

Action that is executed when a message with ID
messageId
is received by the Editor. The callback includes the data that is sent from the Player, and the Player's ID. The Player ID is used to distinguish between multiple Players connected to the same Editor.

Remarks

The message ID must be the same as that used in the PlayerConnection.Send().
There can be multiple registered callbacks for one message ID, and these can be deregistered individually with EditorConnection.Unregister.