Initialize()
Initializes the EditorConnection.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor.Networking.PlayerConnection
- Assembly: UnityEditor
public void Initialize()
Remarks
Starts listening for Players. If all the Players disconnect, the socket gets cleaned up, so you need to reinitialize the socket if you expect more connections.