Get started with Unity Ads in-app bidding in Unity LevelPlay
Integrate Unity Ads in-app bidding with LevelPlay.
Read time 2 minutesLast updated 11 hours ago
To set up Unity Ads for in-app bidding in Unity LevelPlay, you can either:
- Use the automated setup, which is the recommended best practice. For more information, refer to the Unity Ads integration guide.
- Use the manual process outlined in this guide.
Manual in-app bidding setup
Install the required adapter version
Install a LevelPlay adapter that supports Unity Ads SDK version 4.6.1 or newer for the best performance on bidding. Get the adapter from the Unity Ads changelog.Create a bidding placement in the Unity Monetization Dashboard
Use a bidding placement for third-party-mediated projects to receive the most competitive bid for your ad space. Unlike traditional waterfalls, where mediation platforms prioritize ad networks based on manual targets set by the publisher, bidding allows for a fair auction where multiple ad networks can compete in real-time for impressions. The ad network with the highest bid wins the bid request. Follow the bidding setup steps to create and manage a new bidding placement in the Monetization dashboard.Troubleshooting placements
If a placement doesn't switch from bidding to a traditional waterfall after you change from LevelPlay to another mediation partner, this will cause the following load error to display when trying to load a placement:This error indicates that theHeader bidding load invocation failed: adMarkup is missing; objectId is missing
adMarkupobjectId