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Unity Hub
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  1. Unity Hub

Select a language in the Unity Hub and Unity Editor

Use the Unity Hub to install language modules and select them in the Unity Editor.
Read time 1 minute
Last updated 5 months ago

The Unity Hub and the Unity Editor support the following languages:
  • English (default)
  • 한국어 (Korean)
  • 日本語 (Japanese)
  • 简体中文 (Chinese (Simplified))
  • 繁體中文 (Chinese (Traditional))
The Unity Manual also exists in the following languages:
  • 한국어 (Korean)
  • 日本語 (Japanese)
  • 简体中文 (Chinese (Simplified))
To change the Unity manual language, select the Language drop-down and choose a language.

Change the Unity Hub language

To change the display language in the Unity Hub:
  1. Open the Unity Hub.
  2. Open the Settings window.
  3. Select Appearance.
  4. In the Language section, expand the drop-down and select a language.

Change the Unity Editor language

To change the language of a Unity Editor version, it must have at least one language pack module. To install a language pack module:
  1. In the Unity Hub, select Installs
  2. Select the Manage dropdown for the Editor version you want to modify.
  3. Select Add Modules.
  4. Find the Language packs section.
  5. Select the checkbox next to each language you want to use in this Unity Editor version.
To learn more about Unity Editor modules, refer to Add modules to a Unity Editor installation.

Set a language in the Unity Editor

To change the language of a Unity Editor version that includes at least one language pack module:
  1. Create a new project.
  2. Go to Edit > Preferences > Languages.
  3. Enable the Editor Language (Experimental) checkbox.
  4. Select a language from the Editor language dropdown.
  5. Restart the Unity Editor.

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Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.

  • On this page
    • Change the Unity Hub language

    • Change the Unity Editor language

    • Set a language in the Unity Editor

  • Additional resources
  • Projects
  • Add modules to an Editor installation

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