Initialize the SDK in iOS
Initialize the Unity Ads SDK in your iOS app. Set your Game ID and use a delegate to manage initialization callbacks and enable ad monetization.
Read time 1 minuteLast updated 2 months ago
ViewController.h
In yourViewController.h- handles callbacks for initialization succeeding or failing.
UnityAdsInitializationDelegate - handles callbacks for Ad Units succeeding or failing to load content.
UnityAdsLoadDelegate - handles callbacks for Ad Units succeeding or failing to show loaded content.
UnityAdsShowDelegate
#import <UnityAds/UnityAds.h>@interface ViewController : UIViewController<UnityAdsInitializationDelegate,UnityAdsLoadDelegate,UnityAdsShowDelegate>@property (assign, nonatomic) BOOL testMode;
ViewController.m
To initialize the SDK, you must reference your project's Game ID for the appropriate platform. You can locate the ID in the Unity Ads Monetization dashboard by selecting CURRENT PROJECT > Settings from the secondary navigation menu In yourViewController.mUnityAdsInitializationDelegateinitialize- (void)viewDidLoad {[super viewDidLoad];// Do any additional setup after loading the view.[UnityAds initialize:kDefaultGameId testMode:self.testMode initializationDelegate:self];}// Implement initialization callbacks to handle success or failure:#pragma mark : UnityAdsInitializationDelegate- (void)initializationComplete {NSLog(@" - UnityAdsInitializationDelegate initializationComplete" );// Pre-load an ad when initialization succeeds, so it is ready to show:[UnityAds load:@"Interstitial_iOS" loadDelegate:self];}- (void)initializationFailed:(UnityAdsInitializationError)error withMessage:(NSString *)message {NSLog(@" - UnityAdsInitializationDelegate initializationFailed with message: %@", message );}// Implement load callbacks to handle success or failure after initialization:#pragma mark: UnityAdsLoadDelegate- (void)unityAdsAdLoaded:(NSString *)placementId {NSLog(@" - UnityAdsLoadDelegate unityAdsAdLoaded %@", placementId);}- (void)unityAdsAdFailedToLoad:(NSString *)placementId withError:(UnityAdsLoadError)error withMessage:(NSString *)message {NSLog(@" - UnityAdsLoadDelegate unityAdsAdFailedToLoad %@", placementId);}