Track Unity Ads SDK version updates for native iOS and Android developers who integrate the SDK for app monetization. See details on new features, changes, and bug fixes in a release.
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Note
Starting from SDK version 4.4.1, the Unity Ads package is now called the Advertisement Legacy package in the Unity Editor.
The Advertisement Legacy package version 4.12 is still functional but will not receive any further updates for new or enhanced features.
SDK version 4.12 supports the Apple Privacy Manifest update, with no further updates planned for the package.
API that supports ad formats. Providing an ad format optimizes ad loading processes for faster ad delivery.
Improved asset memory usage.
Improved error handling.
Fixed issue with streaming ad performance on low-end devices.
iOS
Added a new
getToken
API that supports ad formats. Providing an ad format optimizes ad loading processes for faster ad delivery.
Refined
Show
error message to improve consistency across mediation error messaging.
Improved asset memory usage.
Fixed behavior of error message
Cannot show the ad while another is already being shown
, which appeared when no ads were showing.
Note
iOS app publishers releasing or updating an app in the Apple App Store on April 24, 2025 or later will need to update to a minimum Xcode version 16.1. For more information, refer to Apple’s SDK minimum requirements for apps uploaded to App Store Connect.
Version 4.14.2 - released 2025-04-16
Platform
Notes
Android
Refactored and optimized the signal collection system for better performance.
Improved support for some ad network A/B testing scenarios.
iOS
Added a safeguard to prevent an issue affecting acquisition improvement in some iOS apps.
Fixed an issue affecting banner error reporting.
Version 4.14.1 - released 2025-03-24
Platform
Notes
Android
Enhanced error reporting for publisher edge cases.
All Android publishers are strongly advised to update their Protobuf version
to 3.25.6 or later to avoid security issues.
Version 4.14.0 - released 2025-03-11
Platform
Notes
Android
Added the feature to promote an offerwall from within video placements.
iOS
No change.
Note
Contact your account manager or Unity Ads Support for more information on how to promote an offerwall in video placements.
Version 4.13.2 - released 2025-02-25
Platform
Notes
Android
No change.
iOS
Optimized ad impression opportunities in some scenarios.
Version 4.13.1 - released 2025-01-29
Platform
Notes
Android
Fixed a crash that could occur when attempting to re-initialize the SDK inside the initialization complete callback.
iOS
Fixed framework warnings related to the
UnityAdsCommon.h
file in the Unity Ads framework.
Fixed an issue where the initialization callback would not fire when calling initialization multiple times.
Version 4.13 - released 2025-01-14
Platform
Notes
Android
Fixed a potential
Null Pointer Error
for Banners.
Fixed a potential deserialization issue in the Android Player.
Improved reporting for initialization failures.
Fixed an issue with operative message event retries following an error message.
Improved data requests to simplify reporting complexity.
iOS
Fixed an issue that could cause a crash when changing the device mute status.
Standardized metric names to simplify reporting complexity.
Version 4.12.5 - released 2024-11-21
Platform
Notes
Android
Fixed an issue to improve internal counters.
iOS
Fixed an issue to improve internal counters.
Updated the location of the iOS cache folder.
Version 4.12.4 - released 2024-10-23
Platform
Notes
Android
Fixed a crash that occurred when flushing diagnostics events.
Fixed a crash that occurred during communication with the Google Play Billing Library.
Fixed an issue where the internal state was not set prior to calling
IUnityAdsInitializationListener
, leading to later session errors.
iOS
Fixed an issue that caused the app sheet dismissal to make the UI unresponsive.
Version 4.12.3 - released 2024-9-20
Platform
Notes
Android
Fixed an issue that caused a
NullPointerException
on banner show.
Fixed an issue with
ShowOptions
serialization which sometimes caused a crash.
Fixed a race condition in
getToken
that led to null tokens being returned in some cases.
Adjusted packaging to allow for better minification when using ProGuard.
iOS
Added a fix for some mobile devices which included an incorrect User Agent when making requests.
Fixed a crash that sometimes occurred when calling
getSharedSessionId
.
Fixed a crash that sometimes occurred when sending some diagnostics metrics.
Fixed a crash that sometimes occurred when detecting a mute state during playbacks.
Version 4.12.2 - released 2024-8-06
Platform
Notes
Android
Fixed an issue with Proguard minification leading to runtime exceptions.
Fixed an issue where the billing service disconnections could lead to a crash in some configurations.
Fixed an issue where when the activity is destroyed from external sources, the Ad Player still responds with a complete event.
Fixed an issue where ad show failures would prevent subsequent ad shows from starting.
Fixed an issue where the ad display orientation would not update from the device leading to incorrect end card orientations.
iOS
Fixed an issue that could sometimes cause the
Show
method to report a timeout even after a successful display of an ad.
Fixed the user agent string to report correctly when some tablets were used in desktop mode.
Fixed an issue where the ad display orientation would not update from the device leading to incorrect end card orientations.
Version 4.12 - released 2024-07-17
Platform
Notes
Unity
(iOS) Added support for the Apple Privacy Manifest update to ensure publisher compliance with the App Store submission requirements.
(iOS) Increased banner demand.
(iOS) Removed the use of a deprecated
openURL
method.
(iOS) Fixed an issue with detecting location on certain iOS versions for devices used in China.
(Android) Added Java 8 as a minimum requirement for adding the Unity Ads SDK to your project.
(Android) Improved banner life cycle performance.
(Android) Reduced network requests.
(iOS, Android) Fixed multiple bugs and made improvements.
Important
This SDK version includes the Apple Privacy Manifest update for C# developers,
with no further updates planned for the package.
Version 4.12.1 - released 2024-07-04
Platform
Notes
Android
Optimized data cache behavior.
Improved data fetching timing and efficiency for some services.
Improved the Acquire Optimization feature performance.
iOS
Added additional network metrics to improve downstream performance.
Extended Apple podspec to cover additional use cases.
Version 4.12 - released 2024-05-31
Platform
Notes
Android
Enhanced support and targeting for multi-store campaigns where applicable.
Removed dependency on Koin that led to transitive dependency resolution issues when using EDM4U.
Fixed a crash that occurred when reading corrupted cached data.
iOS
Fixed a crash that occurred in the
UADSGenericMediator
class.
Version 4.11.3 - released 2024-05-10
Platform
Notes
Android
Fixed a potential race condition causing a
NullPointerException
in the
AndroidSessionRepository
init block.
Removed all BOM dependencies from the Unity Ads SDK.
iOS
No change.
Version 4.11.2 - released 2024-05-05
Platform
Notes
Android
Adjusted a Kotlin dependency version that was changed in 4.11.0 that led to an infinite loop when resolving Unity Ads dependencies with the EDM4U package resolver.
iOS
No change.
Version 4.11.1 - released 2024-05-05
Platform
Notes
Android
Fixed a build issue that led to a missing dependency at runtime.
iOS
No change.
Version 4.11 - released 2024-05-02
Platform
Notes
Android
Fixed an
Out of Memory Exception
that occurred during initialization.
Fixed a crash that occurred when HTTP response headers were corrupted.
iOS
Added support for Open Measurement to allow publishers to use third-party viewability providers to verify impressions and clicks.
Removed use of a deprecated
openUrl
method.
Version 4.10 - released 2024-03-25
Platform
Notes
Android
Fixed an error where banner loaded callbacks were triggered twice.
Fixed a
java.lang.NoSuchMethodError
issue that affected a subset of publishers using Unity Ads SDK 4.9.3.
iOS
Added support for the Apple Privacy Manifest update to ensure publisher compliance with new App Store submission requirements.
Fixed a crash that occurred when fetching token during initialization.
Fixed an issue that occurred when network requests retry and the server responds with an error.
Note
iOS app publishers releasing or updating an app in the Apple App Store on April 1, 2024 or later will need to update to a minimum Xcode version 15, and minimum Target iOS 12.0. Refer to Apple's Privacy updates for App Store submissions for more information.
Version 4.9.3 - released 2024-02-23
Platform
Notes
Android
Fixed an error related to missing Android Privacy Sandbox classes that occurred when running R8.
Fixed an
IllegalStateException
that occurred when calling
getVersion
before initializing the SDK.
Fixed a crash that occurred when flushing queued diagnostic metrics.
Fixed a build dependency issue that affected some publishers not using Gradle as the dependency management tool in SDK 4.9.2.
iOS
Fixed an issue with detecting location on certain iOS versions for devices used in China.
Version 4.9.2 - released 2023-11-08
Platform
Notes
Android
No change.
iOS
Fixed an issue when building with Xcode 15 and targeting iOS versions below 12.
Version 4.9.1 - released 2023-10-13
Platform
Notes
Android
Fixed an issue with the
getToken
listener timing out and responding with a null token.
iOS
No change.
Version 4.9 - released 2023-09-27
Platform
Notes
Android
Added increased banner demand.
Added support to test optional load flows which reduce the chance of timeout under high latency conditions.
Fixed a bug so banner
no_fill
responses don't return as an internal error.
Fixed an issue with the example app banner hide button.
Fixed an issue with diagnostic metrics so they can now be sent.
Fixed an issue with the exception handler re-throwing unhandled exceptions.
Fixed an issue with a null pointer exception being thrown when an
AdUnityActivity
was destroyed.
iOS
Increased banner demand.
Fixed a crash due to unimplemented delegate methods which should have been optional.
Fixed an issue with diagnostic metrics so they can now be sent.
Version 4.8 - released 2023-06-27
Platform
Notes
Android
Added the
onBannerShown
callback method so publishers using third-party mediation to get more accurate banner impression reporting.
iOS
Added the
bannerViewDidShow
delegate method so publishers using third-party mediation to get more accurate banner impression reporting.
Added a safeguard before setting orientations to prevent crashes.
Version 4.7.1 - released 2023-05-08
Platform
Notes
Android
Fixed a change that required a newer
Gradle
build version to be used to build the Android project which was incompatible with the
Gradle
version shipped with current LTS Unity Editors.
iOS
Added a safety check for
viewId
to prevent exceptions that occur when deallocating a banner object.
Version 4.7.0 - released 2023-05-02
Platform
Notes
Android
Added Java 8 as a minimum requirement for adding the Unity Ads SDK to your project.
Fixed a potential race condition in the
VolumeChange
internal listener.
iOS
No change.
Version 4.6.1 - released 2023-03-16
Platform
Notes
iOS
Added Xcode 13 support.
Android
Reduced network requests.
Important
Java 8+ targeting will be required in a future SDK release.
Version 4.6.0 - released 2023-02-23
Platform
Notes
iOS
Updated the support library version to maintain demand performance.
Optimized Swift performance.
Improved the Banner life cycle performance.
Fixed an issue to allow you to use a previous version of the Unity Ads SDK.
Android
Improved the Banner life cycle performance.
Fixed a
NullPointerException
when Application Context is null for cached directory file path.
Version 4.5.0 - released 2022-12-19
Note
Unity Ads has new dependencies from SDK version 4.5.0. Manually including the linked aar file will lead to runtime errors if dependencies are not properly resolved. It's recommended to use a package management system such as Gradle to handle dependency management. Refer to the Android SDK integration steps for details.
Platform
Notes
iOS
Reduced the number of requests that occur during initialization.
Updated the request retry logic to be compatible under certain known error conditions.
Android
Reduced the number of requests that occur during initialization.
Introduced a dependency on Kotlin.
Improved the handling of timers when dealing with the app being placed in the background.
Fixed a crash that occurred during video playback when the Media Player was in an invalid state.
Version 4.4.2 - released 2023-03-29
Important
This is the last planned package update for developers using Unity. Subsequent
updates for the Unity Ads SDK are relevant only for iOS and Android
developers.
Platform
Notes
Unity
Removed redirect pop-ups directing users to Unity Mediation.
Fixed a
NullPointerException
when Application Context is null for cached directory file path.
Version 4.4.1 - released 2022-10-05
Platform
Notes
Unity
Removed Test Mode from the Services window in versions of Unity 2020 and newer.
Added batchmode check to the Unity Editor dialog popup.
Renamed
Arial.ttf
to
LegacyRuntime.ttf
for Playmode support in the Unity Editor 2022.2 and newer.
iOS
Generated game session ID and save to storage.
Added
sdkVersion
and
sdkVersionName
to the minimal device reader.
Used Swift through reflection in Objective-C.
Android
Added an experiment to remove required gestures for media playback.
Generated
sessionID
the same way WebView does and save it to
unifiedconfig.data
.
Fixed
ConfigurationReader
if no remote or local files are present.
Fixed potential crash in Android 8.1 where the
TimeZone
API has issues.
Removed false error log message when missing applied rule for experiment object.
Version 4.4.0 - released 2022-09-06
Platform
Notes
Unity
Fixed sample app anchors to work in horizontal.
Updated the screen orientation API.
Mediation migration copy changes.
iOS
Added network performance improvements.
Android
Added tags to the new
Load
/
Show
metric where missing to avoid being discarded.
Aligned retry metric tags with iOS.
Moved token type into
TokenListenerState
class.
Inverted operation order to test if it was affecting the token latency metric.
Fixed
BannerPosition
being obfuscated by ProGuard.
Fixed potential concurrency in Signals Storage when signals are collected in parallel.
Reverted Proguard rules.
Version 4.3.0 - released 2022-07-25
Platform
Notes
Unity
Removed toggle button from Project Settings Ads window.
Fixed issue with the Project Settings window in the Unity Editor version 2022.1f1.
iOS
Published to Artifactory.
Added support for additional identifiers for
SKOverlayAppConfiguration
.
Fixed a crash related to
UADSTimer
.
Fixed a bug that occurred when an ad was closed at the start of show when the
show failed
callback was fired.
Android
Adjusted Proguard rules for obfuscation.
Introduced Privacy request before configuration Request.
Introduced
UnityAdsShowError.TIMEOUT
when not able to show under specified time frame.
Fixed potential NPE when receiving null as purchase list for acquire optimization.
Fixed
Load
and
Show
timeouts to be lifecycle aware
Added metrics for retries in config and WebView.
Fixed retry metric tags overriding others instead of merging.
Improved the initialization time for token resolution requests.
Fixed an issue with safety checks of possible null listeners.
Fixed possible deadlock when using
GetToken
with a listener.
Made minor improvements to string handling in
WebViewApp.java
.
Version 4.1.0 - released 2022-03-17
Platform
Notes
Unity
Fixed the issue of
IUnityAdsShowCallback
making duplicate calls in the Editor PlayMode.
iOS
Added a callback for the
getToken
public API (beta).
Improved token availability.
Android
Added a callback for the
getToken
public API (beta).
Improved token availability.
Added
AD_ID
to the
AndroidManifest.xml
.
Version 4.0.1 - released 2022-02-02
Platform
Notes
Unity
Fixed a crash that occurs when callback does not occur on the main thread.
Fixed a crash that occurs when Unity Ads is included in a tvOS build.
iOS
Fixed a crash that occurs when the SDK attempts to invoke a callback that is null.
Android
Removed the ARCore dependency.
Fixed a crash that occurred when using the Acquire Optimization feature.
Removed the retrieval and the use of the Android ID.
Version 4.0.0 - released 2021-11-30
Platform
Notes
Unity
Fixed the GameID text fields breaking in Windows.
Remove ENABLE_EDITOR_GAME_SERVICES from the Top Menu in the Editor.
iOS
Fixed a crash that occurred when committing to metadata storage from multiple threads
Android
Prevented a crash that occurred if Unity Ads was initialized with an empty activity.
Version 3.7.5 - released 2021-07-20
Platform
Notes
Android
Fixed a crash that occurred when re-initializing with null GameID.
Version 3.7.3 - released 2021-05-26
Platform
Notes
Unity
Fixed a bug that caused the default placement to be unable to show.
iOS
Fixed a crash that occurred when
placementId
became null.
Fixed a warning that displayed when trying to access UIKit from the background thread.
Android
Fixed a crash related to
IllegalStateException
when showing an ad.
Fixed an issue with attempting to load multiple ads at the same time causing load error.
Version 3.7.1 - released 2021-03-31
Platform
Notes
iOS
Fixed the iOS memory consumption to decrease the chance of impact to device performance.
Version 3.7.0 - released 2021-03-19
Platform
Notes
Unity
Added callbacks for the
Show
method signature on public API.
Improved the
Load
method callbacks to include an error message.
Version 3.6.2 - released 2020-12-10
Platform
Notes
Android
Fixed a crash due to the
ConcurrentModificationException
.
Version 3.6.0 - released 2020-11-12
Platform
Notes
iOS
Added experimental integration API.
Android
Added experimental integration API.
Version 3.5.1 - released 2020-11-05
Platform
Notes
iOS
Updated support for SKAdNetwork.
Version 3.5.0 - released 2020-08-24
Platform
Notes
Unity
Updated the Unity Ads SDK License.
Fixed the
IUnityAdsListener
interface methods being called twice in some devices.
iOS
Added the new background download WebView Update.
Updated the Unity Ads SDK License.
Fixed an issue with ads automatically closing when you press the Done button in StoreKit on iOS14.
Android
Added the new background download WebView Update.
Updated the Unity Ads SDK License.
Updated the
targetSdkVersion
to 29.
Fixed a bug with the AdUnit View not regaining focus after a system popup.
Fixed an issue with the Android background audio not resuming after the ad is closed.
Fixed an issue with end cards showing a blank white page.
Version 3.4.9 - released 2020-07-24
Platform
Notes
Unity
Fixed an error that occurred when working on unsupported platforms.
Android
Fixed a crash in the Android API level 30 with
getNetworkType
.
Version 3.4.6 - released 2020-06-04
Platform
Notes
Unity
Fixed an error for building on unsupported platforms in the Unity Editor 2020.1 and newer.
Removed
UnityEditor.Advertisement.dll
.
iOS
Fixed a crash that occurred when calling
addDelegate
.
Fixed a bug of iOS ads not respecting mute.
Android
Fixed an
InitializationState
Out of Memory crash.
Fixed a GooglePlayStore rejection due to unsafe SSL.
Fixed an Android
readFileBytes
crash.
Version 3.4.4 - released 2020-03-02
Platform
Notes
Unity
Fixed a missing reference to
UnityEngine.UI
in the Unity Editor.
Version 3.4.2 - released 2020-01-05
Platform
Notes
Unity
Fixed an issue of no error callback being called when an invalid GameID is used in PlayMode.
iOS
Fixed an
onUnityAdsError
Exception: No such proxy method.
Fixed
FatalException
from
BufferredInputStream.Read()
that occurs on some Android devices.
Android
Fixed
UnityAdsCopyString
and
NSStringFromIl2CppString
errors when building for debug.
Fixed Banner is unexpectedly scaled when force landscape mode.
Version 3.4.1 - released 2019-12-13
Platform
Notes
Unity
Fixed an issue where callbacks would not fire in the Editor after running PlayMode more than once.
Fixed an issue where the Editor canvas would not display on top of all other objects in the scene.
Fixed an issue where the placeholder gameobject was visible in the user's scene.
Android
Fixed an issue where callbacks would not dispatch on Android devices.
Version 3.4.0 - released 2019-12-09
Platform
Notes
Unity
Added a warning message in the Asset Store package to upgrade to packman.
Restored
TestMode
flag from the Services window in Unity 2020.1 and newer.
Deprecated the Monetization class.
Fixed an issue in the Test ads in the Editor buttons that don't stop click event propagation.
Fixed a bug where
OnUnityAdsReady
was only called once per placement when running in the Unity Editor.
Fixed the Google Play crash reports for SDK 3.3.1.
iOS
Deprecated the Monetization class.
Removed the example app for Monetization.
Deprecated the initialize method with listener as a parameter in favor of initialize method without a listener.
Fixed the iOS
isWiredHeadsetOn
memory leak.
Fixed the iOS callback
unityAdsDidError
not being triggered when initialized with an invalid GameID.
Fixed the app crash rate increasing after upgrading to SDK 3.3.0.
Fixed the IronSource: count duplicated impressions caused by a third party.
Android
Deprecated the Monetization class.
Removed the example app for Monetization.
Deprecated the initialize method with listener as a parameter in favor of initialize method without a listener.
Fixed the Google / Admob app crashes in SDK 3.1.0.
Fixed the Google Play crash reports for SDK 3.3.1.
Fixed
Listener.sendErrorEvent
.
Fixed a bug with reinitialization that always blocked for at least ten seconds.
Fixed the IronSource: count duplicated impressions caused by a third party.
Version 3.3.0 - released 2019-09-26
Platform
Notes
Unity
Fixed an issue where callbacks would not be executed on the main thread.
Fixed an issue where calling
RemoveListener
in a callback would cause a crash.
iOS
The UI WebView is deprecated. Due to the Apple iOS 13 update, Unity Ads no longer supports iOS 7 and 8.
Added banner optimization through a new banner API, featuring the
UADSBannerView
class. This new API supports multiple banners in a single placement, with flexible positioning.
Fixed an iOS 13 AppSheet crash.
Android
Added banner optimization through a new banner API, featuring the UADSBannerView class. This new API supports multiple banners in a single placement, with flexible positioning.
Fixed the WebView
onRenderProcessGone
crash.
Version 3.2.0 - released 2019-07-22
Platform
Notes
Unity
Added OMID viewability integration. Unity is now IAB certified with VAST viewability.
Added an error message to the SDK notifying you to remove one instance of the SDK if you've installed both the package manager and Asset store versions of Unity Ads.
Fixed an Android java proxy usage issue for Unity versions prior to 2017, resolving a multiple listeners crash.
iOS
Added OMID viewability integration. Unity is now IAB certified with VAST viewability.
Android
Added OMID viewability integration. Unity is now IAB certified with VAST viewability.
Version 3.1.1 - released 2019-05-16
Platform
Notes
Unity
Added support for multiple listeners.
Added
ASWebAuthenticationSession
support.
Fixed errors from being thrown for Playstation and Xbox attempting to access
UnityAdsSettings
when building a Project that includes ads on other platforms.
Moved Test mode resources folder to Editor-only scope.
iOS
Updated the iOS binaries to 3.1.0.
Added support for multiple listeners.
Updated so iOS volume change event to be captured properly.
Fixed a
USRVStorage
json exception.
Updated Analytics
onLevelUp
to take a string instead of an int.
Android
Updated the Android binaries to 3.1.0.
Added support for multiple listeners.
Fixed a Banner memory leak.
Fixed
GetDeviceId
on Android SDK versions below 23.
Updated Analytics
onLevelUp
to take a string instead of an int.
Crash prevented in the
AdUnitActivity.onPause
.
Version 3.0.3 - released 2019-03-15
Platform
Notes
Unity
Fixed a memory leak issue in the Unity Editor when using Unity Ads Banners in a project.
iOS
Updated the iOS binaries.
Fixed an uncaught exception for purchasing integration on iOS.
Android
Updated the Android binaries.
Version 3.0.2 - released 2019-02-26
Platform
Notes
Unity
Fixed a build issue for the Windows platform where an incorrect result was returned.
Fixed a conflict between the Unity Ads package and the Moq framework.
iOS
Updated the iOS binaries.
Android
Updated the Android binaries.
Version 3.0.1 - released 2019-01-25
Platform
Notes
Unity
Integrated the Ads 3.0.1 SDK.
iOS
Added API for setting Banner positioning.
Fixed various bugs identified in the 3.0.0 SDK.
Android
Updated the Android binaries.
Fixed various bugs identified in the 3.0.0 SDK.
Version 3.0.0 - released 2018-10-18
Platform
Notes
iOS
Added the Unity Monetization Platform.
Added personalized placements.
Added Banners.
Added AR Ads.
Fixed various bugs identified in the 2.3.0 SDK.
Android
Added the Unity Monetization Platform.
Added personalized placements.
Added Banners.
Added AR Ads.
Fixed various bugs identified in the 2.3.0 SDK.
Version 2.3.2 - released 2018-11-21
Platform
Notes
Unity
Integrated the Ads 2.3.0 SDK with Unity 2019.X.
Fixed error with platform dependency to enable you to build on other platforms besides iOS or Android.
iOS
Fixed error in Xcode to enable you to build successful runs on the tvOS platform.
Version 2.3.1 - released 2018-11-15
Platform
Notes
Unity
Updated to Ads 2.3.0 SDK.
Updated the multithreaded Request API.
Updated the
SendEvent
API for Ads and IAP SDK communication.
Added a new Unity integration.
Version 2.3.0 - released 2018-07-12
Platform
Notes
iOS
Improved HTTP request handling.
Fixed bugs and made optimizations.
Android
Improved HTTP request handling.
Fixed bugs and made optimizations.
Version 2.2.1 - released 2017-04-23
Platform
Notes
iOS
Fixed issues for iOS and Android.
Android
Fixed issues for iOS and Android.
Version 2.2.0 - released 2017-03-22
Platform
Notes
iOS
Added IAP Promotion support.
Improved cache handling.
Increased the flexibility of showing different ad formats.
Fixed several rare crashes.
Android
Added IAP Promotion support.
Improved cache handling.
Increased the flexibility of showing different ad formats.