Unity Ads SDK changelog

Track Unity Ads SDK version updates for native iOS and Android developers who integrate the SDK for app monetization. See details on new features, changes, and bug fixes in a release.
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Version 4.16.1 - released 2025-08-13

Platform

Notes

Android
  • Reduced Unity Ads SDK initialization time.
iOS
  • Reduced Unity Ads SDK initialization time.

Version 4.16.0 - released 2025-07-23

Platform

Notes

Android
  • Improved handling to ensure ads can display correctly after the app screen closes.
iOS
  • Upgraded the minimum Target iOS version to 13.

Version 4.15.1 - released 2025-07-02

Platform

Notes

Android
  • Fixed an ad lifecycle issue potentially denying the display of subsequent ads in a session.
  • Updated the Proguard consumer file for improved Acquire Optimizations support.

Version 4.15.0 - released 2025-05-28

Platform

Notes

Android
  • Added support for the Android display content edge-to-edge feature.
  • Added a new
    getToken
    API that supports ad formats. Providing an ad format optimizes ad loading processes for faster ad delivery.
  • Improved asset memory usage.
  • Improved error handling.
  • Fixed issue with streaming ad performance on low-end devices.
iOS
  • Added a new
    getToken
    API that supports ad formats. Providing an ad format optimizes ad loading processes for faster ad delivery.
  • Refined
    Show
    error message to improve consistency across mediation error messaging.
  • Improved asset memory usage.
  • Fixed behavior of error message
    Cannot show the ad while another is already being shown
    , which appeared when no ads were showing.

Version 4.14.2 - released 2025-04-16

Platform

Notes

Android
  • Refactored and optimized the signal collection system for better performance.
  • Improved support for some ad network A/B testing scenarios.
iOS
  • Added a safeguard to prevent an issue affecting acquisition improvement in some iOS apps.
  • Fixed an issue affecting banner error reporting.

Version 4.14.1 - released 2025-03-24

Platform

Notes

Android
  • Enhanced error reporting for publisher edge cases.
  • Upgraded Protobuf dependency from v3.21.12 to v3.25.6 to address a known security vulnerability.
iOS
  • No change.

Version 4.14.0 - released 2025-03-11

Platform

Notes

Android
  • Added the feature to promote an offerwall from within video placements.
iOS
  • No change.

Version 4.13.2 - released 2025-02-25

Platform

Notes

Android
  • No change.
iOS
  • Optimized ad impression opportunities in some scenarios.

Version 4.13.1 - released 2025-01-29

Platform

Notes

Android
  • Fixed a crash that could occur when attempting to re-initialize the SDK inside the initialization complete callback.
iOS
  • Fixed framework warnings related to the
    UnityAdsCommon.h
    file in the Unity Ads framework.
  • Fixed an issue where the initialization callback would not fire when calling initialization multiple times.

Version 4.13 - released 2025-01-14

Platform

Notes

Android
  • Fixed a potential
    Null Pointer Error
    for Banners.
  • Fixed a potential deserialization issue in the Android Player.
  • Improved reporting for initialization failures.
  • Fixed an issue with operative message event retries following an error message.
  • Improved data requests to simplify reporting complexity.
iOS
  • Fixed an issue that could cause a crash when changing the device mute status.
  • Standardized metric names to simplify reporting complexity.

Version 4.12.5 - released 2024-11-21

Platform

Notes

Android
  • Fixed an issue to improve internal counters.
iOS
  • Fixed an issue to improve internal counters.
  • Updated the location of the iOS cache folder.

Version 4.12.4 - released 2024-10-23

Platform

Notes

Android
  • Fixed a crash that occurred when flushing diagnostics events.
  • Fixed a crash that occurred during communication with the Google Play Billing Library.
  • Fixed an issue where the internal state was not set prior to calling
    IUnityAdsInitializationListener
    , leading to later session errors.
iOS
  • Fixed an issue that caused the app sheet dismissal to make the UI unresponsive.

Version 4.12.3 - released 2024-9-20

Platform

Notes

Android
  • Fixed an issue that caused a
    NullPointerException
    on banner show.
  • Fixed an issue with
    ShowOptions
    serialization which sometimes caused a crash.
  • Fixed a race condition in
    getToken
    that led to null tokens being returned in some cases.
  • Adjusted packaging to allow for better minification when using ProGuard.
iOS
  • Added a fix for some mobile devices which included an incorrect User Agent when making requests.
  • Fixed a crash that sometimes occurred when calling
    getSharedSessionId
    .
  • Fixed a crash that sometimes occurred when sending some diagnostics metrics.
  • Fixed a crash that sometimes occurred when detecting a mute state during playbacks.

Version 4.12.2 - released 2024-8-06

Platform

Notes

Android
  • Fixed an issue with Proguard minification leading to runtime exceptions.
  • Fixed an issue where the billing service disconnections could lead to a crash in some configurations.
  • Fixed an issue where when the activity is destroyed from external sources, the Ad Player still responds with a complete event.
  • Fixed an issue where ad show failures would prevent subsequent ad shows from starting.
  • Fixed an issue where the ad display orientation would not update from the device leading to incorrect end card orientations.
iOS
  • Fixed an issue that could sometimes cause the
    Show
    method to report a timeout even after a successful display of an ad.
  • Fixed the user agent string to report correctly when some tablets were used in desktop mode.
  • Fixed an issue where the ad display orientation would not update from the device leading to incorrect end card orientations.

Version 4.12 - released 2024-07-17

Platform

Notes

Unity
  • (iOS) Added support for the Apple Privacy Manifest update to ensure publisher compliance with the App Store submission requirements.
  • (iOS) Increased banner demand.
  • (iOS) Removed the use of a deprecated
    openURL
    method.
  • (iOS) Fixed an issue with detecting location on certain iOS versions for devices used in China.
  • (Android) Added Java 8 as a minimum requirement for adding the Unity Ads SDK to your project.
  • (Android) Improved banner life cycle performance.
  • (Android) Reduced network requests.
  • (iOS, Android) Fixed multiple bugs and made improvements.

Version 4.12.1 - released 2024-07-04

Platform

Notes

Android
  • Optimized data cache behavior.
  • Improved data fetching timing and efficiency for some services.
  • Improved the Acquire Optimization feature performance.
iOS
  • Added additional network metrics to improve downstream performance.
  • Extended Apple podspec to cover additional use cases.

Version 4.12 - released 2024-05-31

Platform

Notes

Android
  • Enhanced support and targeting for multi-store campaigns where applicable.
  • Removed dependency on Koin that led to transitive dependency resolution issues when using EDM4U.
  • Fixed a crash that occurred when reading corrupted cached data.
iOS
  • Fixed a crash that occurred in the
    UADSGenericMediator
    class.

Version 4.11.3 - released 2024-05-10

Platform

Notes

Android
  • Fixed a potential race condition causing a
    NullPointerException
    in the
    AndroidSessionRepository
    init block.
  • Removed all BOM dependencies from the Unity Ads SDK.
iOS
  • No change.

Version 4.11.2 - released 2024-05-05

Platform

Notes

Android
  • Adjusted a Kotlin dependency version that was changed in 4.11.0 that led to an infinite loop when resolving Unity Ads dependencies with the EDM4U package resolver.
iOS
  • No change.

Version 4.11.1 - released 2024-05-05

Platform

Notes

Android
  • Fixed a build issue that led to a missing dependency at runtime.
iOS
  • No change.

Version 4.11 - released 2024-05-02

Platform

Notes

Android
  • Fixed an
    Out of Memory Exception
    that occurred during initialization.
  • Fixed a crash that occurred when HTTP response headers were corrupted.
iOS
  • Added support for Open Measurement to allow publishers to use third-party viewability providers to verify impressions and clicks.
  • Removed use of a deprecated
    openUrl
    method.

Version 4.10 - released 2024-03-25

Platform

Notes

Android
  • Fixed an error where banner loaded callbacks were triggered twice.
  • Fixed a
    java.lang.NoSuchMethodError
    issue that affected a subset of publishers using Unity Ads SDK 4.9.3.
iOS
  • Added support for the Apple Privacy Manifest update to ensure publisher compliance with new App Store submission requirements.
  • Fixed a crash that occurred when fetching token during initialization.
  • Fixed an issue that occurred when network requests retry and the server responds with an error.

Version 4.9.3 - released 2024-02-23

Platform

Notes

Android
  • Fixed an error related to missing Android Privacy Sandbox classes that occurred when running R8.
  • Fixed an
    IllegalStateException
    that occurred when calling
    getVersion
    before initializing the SDK.
  • Fixed a crash that occurred when flushing queued diagnostic metrics.
  • Fixed a build dependency issue that affected some publishers not using Gradle as the dependency management tool in SDK 4.9.2.
iOS
  • Fixed an issue with detecting location on certain iOS versions for devices used in China.

Version 4.9.2 - released 2023-11-08

Platform

Notes

Android
  • No change.
iOS
  • Fixed an issue when building with Xcode 15 and targeting iOS versions below 12.

Version 4.9.1 - released 2023-10-13

Platform

Notes

Android
  • Fixed an issue with the
    getToken
    listener timing out and responding with a null token.
iOS
  • No change.

Version 4.9 - released 2023-09-27

Platform

Notes

Android
  • Added increased banner demand.
  • Added support to test optional load flows which reduce the chance of timeout under high latency conditions.
  • Fixed a bug so banner
    no_fill
    responses don't return as an internal error.
  • Fixed an issue with the example app banner hide button.
  • Fixed an issue with diagnostic metrics so they can now be sent.
  • Fixed an issue with the exception handler re-throwing unhandled exceptions.
  • Fixed an issue with a null pointer exception being thrown when an
    AdUnityActivity
    was destroyed.
iOS
  • Increased banner demand.
  • Fixed a crash due to unimplemented delegate methods which should have been optional.
  • Fixed an issue with diagnostic metrics so they can now be sent.

Version 4.8 - released 2023-06-27

Platform

Notes

Android
  • Added the
    onBannerShown
    callback method so publishers using third-party mediation to get more accurate banner impression reporting.
iOS
  • Added the
    bannerViewDidShow
    delegate method so publishers using third-party mediation to get more accurate banner impression reporting.
  • Added a safeguard before setting orientations to prevent crashes.

Version 4.7.1 - released 2023-05-08

Platform

Notes

Android
  • Fixed a change that required a newer
    Gradle
    build version to be used to build the Android project which was incompatible with the
    Gradle
    version shipped with current LTS Unity Editors.
iOS
  • Added a safety check for
    viewId
    to prevent exceptions that occur when deallocating a banner object.

Version 4.7.0 - released 2023-05-02

Platform

Notes

Android
  • Added Java 8 as a minimum requirement for adding the Unity Ads SDK to your project.
  • Fixed a potential race condition in the
    VolumeChange
    internal listener.
iOS
  • No change.

Version 4.6.1 - released 2023-03-16

Platform

Notes

iOS
  • Added Xcode 13 support.
Android
  • Reduced network requests.

Version 4.6.0 - released 2023-02-23

Platform

Notes

iOS
  • Updated the support library version to maintain demand performance.
  • Optimized Swift performance.
  • Improved the Banner life cycle performance.
  • Fixed an issue to allow you to use a previous version of the Unity Ads SDK.
Android
  • Improved the Banner life cycle performance.
  • Fixed a
    NullPointerException
    when Application Context is null for cached directory file path.

Version 4.5.0 - released 2022-12-19

Platform

Notes

iOS
  • Reduced the number of requests that occur during initialization.
  • Updated the request retry logic to be compatible under certain known error conditions.
Android
  • Reduced the number of requests that occur during initialization.
  • Introduced a dependency on Kotlin.
  • Improved the handling of timers when dealing with the app being placed in the background.
  • Fixed a crash that occurred during video playback when the Media Player was in an invalid state.

Version 4.4.2 - released 2023-03-29

Platform

Notes

Unity
  • Removed redirect pop-ups directing users to Unity Mediation.
  • Fixed a
    NullPointerException
    when Application Context is null for cached directory file path.

Version 4.4.1 - released 2022-10-05

Platform

Notes

Unity
  • Removed Test Mode from the Services window in versions of Unity 2020 and newer.
  • Added batchmode check to the Unity Editor dialog popup.
  • Renamed
    Arial.ttf
    to
    LegacyRuntime.ttf
    for Playmode support in the Unity Editor 2022.2 and newer.
iOS
  • Generated game session ID and save to storage.
  • Added
    sdkVersion
    and
    sdkVersionName
    to the minimal device reader.
  • Used Swift through reflection in Objective-C.
Android
  • Added an experiment to remove required gestures for media playback.
  • Generated
    sessionID
    the same way WebView does and save it to
    unifiedconfig.data
    .
  • Fixed
    ConfigurationReader
    if no remote or local files are present.
  • Fixed potential crash in Android 8.1 where the
    TimeZone
    API has issues.
  • Removed false error log message when missing applied rule for experiment object.

Version 4.4.0 - released 2022-09-06

Platform

Notes

Unity
  • Fixed sample app anchors to work in horizontal.
  • Updated the screen orientation API.
  • Mediation migration copy changes.
iOS
  • Added network performance improvements.
Android
  • Added tags to the new
    Load
    /
    Show
    metric where missing to avoid being discarded.
  • Aligned retry metric tags with iOS.
  • Moved token type into
    TokenListenerState
    class.
  • Inverted operation order to test if it was affecting the token latency metric.
  • Fixed
    BannerPosition
    being obfuscated by ProGuard.
  • Fixed potential concurrency in Signals Storage when signals are collected in parallel.
  • Reverted Proguard rules.

Version 4.3.0 - released 2022-07-25

Platform

Notes

Unity
  • Removed toggle button from Project Settings Ads window.
  • Fixed issue with the Project Settings window in the Unity Editor version 2022.1f1.
iOS
  • Published to Artifactory.
  • Added support for additional identifiers for
    SKOverlayAppConfiguration
    .
  • Fixed a crash related to
    UADSTimer
    .
  • Fixed a bug that occurred when an ad was closed at the start of show when the
    show failed
    callback was fired.
Android
  • Adjusted Proguard rules for obfuscation.
  • Introduced Privacy request before configuration Request.
  • Introduced
    UnityAdsShowError.TIMEOUT
    when not able to show under specified time frame.
  • Fixed potential NPE when receiving null as purchase list for acquire optimization.
  • Fixed
    Load
    and
    Show
    timeouts to be lifecycle aware
  • Added metrics for retries in config and WebView.
  • Fixed retry metric tags overriding others instead of merging.
  • Removed the use of
    setAppCacheEnabled
    .

Version 4.2.1 - released 2022-05-11

Platform

Notes

iOS
  • Fixed crash related to the
    UADSTimer
    .
Android
  • No change.

Version 4.2.0 - released 2022-05-06

Platform

Notes

Unity
  • Added a Sample app.
  • Show Listener
    now returns an appropriate callback state.
  • Ensured callbacks are fired on the main thread.
iOS
  • Added a check for
    AppDelegate supportedInterfaceOrientationsForWindow
    .
Android
  • Added optimization features to Unity Acquire.
  • Improved the initialization time for token resolution requests.
  • Fixed an issue with safety checks of possible null listeners.
  • Fixed possible deadlock when using
    GetToken
    with a listener.
  • Made minor improvements to string handling in
    WebViewApp.java
    .

Version 4.1.0 - released 2022-03-17

Platform

Notes

Unity
  • Fixed the issue of
    IUnityAdsShowCallback
    making duplicate calls in the Editor PlayMode.
iOS
  • Added a callback for the
    getToken
    public API (beta).
  • Improved token availability.
Android
  • Added a callback for the
    getToken
    public API (beta).
  • Improved token availability.
  • Added
    AD_ID
    to the
    AndroidManifest.xml
    .

Version 4.0.1 - released 2022-02-02

Platform

Notes

Unity
  • Fixed a crash that occurs when callback does not occur on the main thread.
  • Fixed a crash that occurs when Unity Ads is included in a tvOS build.
iOS
  • Fixed a crash that occurs when the SDK attempts to invoke a callback that is null.
Android
  • Removed the ARCore dependency.
  • Fixed a crash that occurred when using the Acquire Optimization feature.
  • Removed the retrieval and the use of the Android ID.

Version 4.0.0 - released 2021-11-30

Platform

Notes

Unity
  • Fixed the GameID text fields breaking in Windows.
  • Remove ENABLE_EDITOR_GAME_SERVICES from the Top Menu in the Editor.
iOS
  • Fixed a crash that occurred when committing to metadata storage from multiple threads
Android
  • Prevented a crash that occurred if Unity Ads was initialized with an empty activity.

Version 3.7.5 - released 2021-07-20

Platform

Notes

Android
  • Fixed a crash that occurred when re-initializing with null GameID.

Version 3.7.3 - released 2021-05-26

Platform

Notes

Unity
  • Fixed a bug that caused the default placement to be unable to show.
iOS
  • Fixed a crash that occurred when
    placementId
    became null.
  • Fixed a warning that displayed when trying to access UIKit from the background thread.
Android
  • Fixed a crash related to
    IllegalStateException
    when showing an ad.
  • Fixed an issue with attempting to load multiple ads at the same time causing load error.

Version 3.7.1 - released 2021-03-31

Platform

Notes

iOS
  • Fixed the iOS memory consumption to decrease the chance of impact to device performance.

Version 3.7.0 - released 2021-03-19

Platform

Notes

Unity
  • Added callbacks for the
    Show
    method signature on public API.
  • Improved the
    Load
    method callbacks to include an error message.

Version 3.6.2 - released 2020-12-10

Platform

Notes

Android
  • Fixed a crash due to the
    ConcurrentModificationException
    .

Version 3.6.0 - released 2020-11-12

Platform

Notes

iOS
  • Added experimental integration API.
Android
  • Added experimental integration API.

Version 3.5.1 - released 2020-11-05

Platform

Notes

iOS
  • Updated support for SKAdNetwork.

Version 3.5.0 - released 2020-08-24

Platform

Notes

Unity
  • Updated the Unity Ads SDK License.
  • Fixed the
    IUnityAdsListener
    interface methods being called twice in some devices.
iOS
  • Added the new background download WebView Update.
  • Updated the Unity Ads SDK License.
  • Fixed an issue with ads automatically closing when you press the Done button in StoreKit on iOS14.
Android
  • Added the new background download WebView Update.
  • Updated the Unity Ads SDK License.
  • Updated the
    targetSdkVersion
    to 29.
  • Fixed a bug with the AdUnit View not regaining focus after a system popup.
  • Fixed an issue with the Android background audio not resuming after the ad is closed.
  • Fixed an issue with end cards showing a blank white page.

Version 3.4.9 - released 2020-07-24

Platform

Notes

Unity
  • Fixed an error that occurred when working on unsupported platforms.
Android
  • Fixed a crash in the Android API level 30 with
    getNetworkType
    .

Version 3.4.6 - released 2020-06-04

Platform

Notes

Unity
  • Fixed an error for building on unsupported platforms in the Unity Editor 2020.1 and newer.
  • Removed
    UnityEditor.Advertisement.dll
    .
iOS
  • Fixed a crash that occurred when calling
    addDelegate
    .
  • Fixed a bug of iOS ads not respecting mute.
Android
  • Fixed an
    InitializationState
    Out of Memory crash.
  • Fixed a GooglePlayStore rejection due to unsafe SSL.
  • Fixed an Android
    readFileBytes
    crash.

Version 3.4.4 - released 2020-03-02

Platform

Notes

Unity
  • Fixed a missing reference to
    UnityEngine.UI
    in the Unity Editor.

Version 3.4.2 - released 2020-01-05

Platform

Notes

Unity
  • Fixed an issue of no error callback being called when an invalid GameID is used in PlayMode.
iOS
  • Fixed an
    onUnityAdsError
    Exception: No such proxy method.
  • Fixed
    FatalException
    from
    BufferredInputStream.Read()
    that occurs on some Android devices.
Android
  • Fixed
    UnityAdsCopyString
    and
    NSStringFromIl2CppString
    errors when building for debug.
  • Fixed Banner is unexpectedly scaled when force landscape mode.

Version 3.4.1 - released 2019-12-13

Platform

Notes

Unity
  • Fixed an issue where callbacks would not fire in the Editor after running PlayMode more than once.
  • Fixed an issue where the Editor canvas would not display on top of all other objects in the scene.
  • Fixed an issue where the placeholder gameobject was visible in the user's scene.
Android
  • Fixed an issue where callbacks would not dispatch on Android devices.

Version 3.4.0 - released 2019-12-09

Platform

Notes

Unity
  • Added a warning message in the Asset Store package to upgrade to packman.
  • Restored
    TestMode
    flag from the Services window in Unity 2020.1 and newer.
  • Deprecated the Monetization class.
  • Fixed an issue in the Test ads in the Editor buttons that don't stop click event propagation.
  • Fixed a bug where
    OnUnityAdsReady
    was only called once per placement when running in the Unity Editor.
  • Fixed the Google Play crash reports for SDK 3.3.1.
iOS
  • Deprecated the Monetization class.
  • Removed the example app for Monetization.
  • Deprecated the initialize method with listener as a parameter in favor of initialize method without a listener.
  • Fixed the iOS
    isWiredHeadsetOn
    memory leak.
  • Fixed the iOS callback
    unityAdsDidError
    not being triggered when initialized with an invalid GameID.
  • Fixed the app crash rate increasing after upgrading to SDK 3.3.0.
  • Fixed the IronSource: count duplicated impressions caused by a third party.
Android
  • Deprecated the Monetization class.
  • Removed the example app for Monetization.
  • Deprecated the initialize method with listener as a parameter in favor of initialize method without a listener.
  • Fixed the Google / Admob app crashes in SDK 3.1.0.
  • Fixed the Google Play crash reports for SDK 3.3.1.
  • Fixed
    Listener.sendErrorEvent
    .
  • Fixed a bug with reinitialization that always blocked for at least ten seconds.
  • Fixed the IronSource: count duplicated impressions caused by a third party.

Version 3.3.0 - released 2019-09-26

Platform

Notes

Unity
  • Fixed an issue where callbacks would not be executed on the main thread.
  • Fixed an issue where calling
    RemoveListener
    in a callback would cause a crash.
iOS
  • The UI WebView is deprecated. Due to the Apple iOS 13 update, Unity Ads no longer supports iOS 7 and 8.
  • Added banner optimization through a new banner API, featuring the
    UADSBannerView
    class. This new API supports multiple banners in a single placement, with flexible positioning.
  • Fixed an iOS 13 AppSheet crash.
Android
  • Added banner optimization through a new banner API, featuring the UADSBannerView class. This new API supports multiple banners in a single placement, with flexible positioning.
  • Fixed the WebView
    onRenderProcessGone
    crash.

Version 3.2.0 - released 2019-07-22

Platform

Notes

Unity
  • Added OMID viewability integration. Unity is now IAB certified with VAST viewability.
  • Added an error message to the SDK notifying you to remove one instance of the SDK if you've installed both the package manager and Asset store versions of Unity Ads.
  • Fixed an Android java proxy usage issue for Unity versions prior to 2017, resolving a multiple listeners crash.
iOS
  • Added OMID viewability integration. Unity is now IAB certified with VAST viewability.
Android
  • Added OMID viewability integration. Unity is now IAB certified with VAST viewability.

Version 3.1.1 - released 2019-05-16

Platform

Notes

Unity
  • Added support for multiple listeners.
  • Added
    ASWebAuthenticationSession
    support.
  • Fixed errors from being thrown for Playstation and Xbox attempting to access
    UnityAdsSettings
    when building a Project that includes ads on other platforms.
  • Moved Test mode resources folder to Editor-only scope.
iOS
  • Updated the iOS binaries to 3.1.0.
  • Added support for multiple listeners.
  • Updated so iOS volume change event to be captured properly.
  • Fixed a
    USRVStorage
    json exception.
  • Updated Analytics
    onLevelUp
    to take a string instead of an int.
Android
  • Updated the Android binaries to 3.1.0.
  • Added support for multiple listeners.
  • Fixed a Banner memory leak.
  • Fixed
    GetDeviceId
    on Android SDK versions below 23.
  • Updated Analytics
    onLevelUp
    to take a string instead of an int.
  • Crash prevented in the
    AdUnitActivity.onPause
    .

Version 3.0.3 - released 2019-03-15

Platform

Notes

Unity
  • Fixed a memory leak issue in the Unity Editor when using Unity Ads Banners in a project.
iOS
  • Updated the iOS binaries.
  • Fixed an uncaught exception for purchasing integration on iOS.
Android
  • Updated the Android binaries.

Version 3.0.2 - released 2019-02-26

Platform

Notes

Unity
  • Fixed a build issue for the Windows platform where an incorrect result was returned.
  • Fixed a conflict between the Unity Ads package and the Moq framework.
iOS
  • Updated the iOS binaries.
Android
  • Updated the Android binaries.

Version 3.0.1 - released 2019-01-25

Platform

Notes

Unity
  • Integrated the Ads 3.0.1 SDK.
iOS
  • Added API for setting Banner positioning.
  • Fixed various bugs identified in the 3.0.0 SDK.
Android
  • Updated the Android binaries.
  • Fixed various bugs identified in the 3.0.0 SDK.

Version 3.0.0 - released 2018-10-18

Platform

Notes

iOS
  • Added the Unity Monetization Platform.
  • Added personalized placements.
  • Added Banners.
  • Added AR Ads.
  • Fixed various bugs identified in the 2.3.0 SDK.
Android
  • Added the Unity Monetization Platform.
  • Added personalized placements.
  • Added Banners.
  • Added AR Ads.
  • Fixed various bugs identified in the 2.3.0 SDK.

Version 2.3.2 - released 2018-11-21

Platform

Notes

Unity
  • Integrated the Ads 2.3.0 SDK with Unity 2019.X.
  • Fixed error with platform dependency to enable you to build on other platforms besides iOS or Android.
iOS
  • Fixed error in Xcode to enable you to build successful runs on the tvOS platform.

Version 2.3.1 - released 2018-11-15

Platform

Notes

Unity
  • Updated to Ads 2.3.0 SDK.
  • Updated the multithreaded Request API.
  • Updated the
    SendEvent
    API for Ads and IAP SDK communication.
  • Added a new Unity integration.

Version 2.3.0 - released 2018-07-12

Platform

Notes

iOS
  • Improved HTTP request handling.
  • Fixed bugs and made optimizations.
Android
  • Improved HTTP request handling.
  • Fixed bugs and made optimizations.

Version 2.2.1 - released 2017-04-23

Platform

Notes

iOS
  • Fixed issues for iOS and Android.
Android
  • Fixed issues for iOS and Android.

Version 2.2.0 - released 2017-03-22

Platform

Notes

iOS
  • Added IAP Promotion support.
  • Improved cache handling.
  • Increased the flexibility of showing different ad formats.
  • Fixed several rare crashes.
Android
  • Added IAP Promotion support.
  • Improved cache handling.
  • Increased the flexibility of showing different ad formats.