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Unity Engine


Unity Engine


logWhenShaderIsCompiled

Whether Unity adds a log entry each time it compiles a shader at runtime.
Read time 1 minuteLast updated 3 days ago

Definition

public bool logWhenShaderIsCompiled { get; set; }

Remarks

Each log entry contains the shader name, pass name, shader stage, and enabled keywords. This setting has no effect in release builds. For the global setting, refer to GraphicsSettings.logWhenShaderIsCompiled.