lightProbeOutsideHullStrategy
How Unity lights a Renderer that uses Light Probes but is outside the Light Probe tetrahedral hull.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Build.Profile
- Assembly: UnityEditor.CoreModule
public LightProbeOutsideHullStrategy lightProbeOutsideHullStrategy { get; set; }
Remarks
Unity either searches for the probe closest to the Renderer, which is resource-intensive, or uses the ambient probe. For the global setting, refer to GraphicsSettings.lightProbeOutsideHullStrategy.