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Unity Engine

Unity Engine

cameraRelativeShadowCulling

Whether Unity uses the camera position instead of the world space origin as the reference point for culling shadows.
Read time 1 minuteLast updated 6 days ago

Definition

public bool cameraRelativeShadowCulling { get; set; }

Remarks

Using the camera position can reduce flickering of shadows that are far from the world space origin. For the global setting, refer to GraphicsSettings.cameraRelativeShadowCulling.